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	<title>UNSTRUCK ME  ꒷ꨄ.࿐</title>
	<link>https://unstruckme.com</link>
	<description>UNSTRUCK ME  ꒷ꨄ.࿐</description>
	<pubDate>Wed, 30 Nov 2022 21:30:28 +0000</pubDate>
	<generator>https://unstruckme.com</generator>
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		<title>home</title>
				
		<link>https://unstruckme.com/home-1</link>

		<pubDate>Sun, 20 Nov 2022 15:27:15 +0000</pubDate>

		<dc:creator>UNSTRUCK ME  ꒷ꨄ.࿐</dc:creator>

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		<title>about</title>
				
		<link>https://unstruckme.com/about</link>

		<pubDate>Sun, 20 Nov 2022 15:18:03 +0000</pubDate>

		<dc:creator>UNSTRUCK ME  ꒷ꨄ.࿐</dc:creator>

		<guid isPermaLink="true">https://unstruckme.com/about</guid>

		<description>

	


	

❥・a b o u tUNSTRUCK ME is a self-actualization playground + resource hub built for gen z + millennial women, girls, and femmes of color who exist as creatives, gamers, and moral beauty freaks.
???? self-actualize sooner and embrace your moral beauty x

❥・c o n t a c t
general inquiries + feedback: filthyfanmail@unstruckme.comwhere to send ur honey:
voicemail@unstruckme.com
hate mail: moltenhotlava@unstruckme.compress: press@unstruckme.com
 ig:
lo.worldwide
unstruckme&#38;nbsp;


	unstruck (anahata): your heart before it was ever broken...and getting back to that feeling, in balance with what you've learned now, without morphing into a cold, self-entitled bitch, who's heart chooses to remain blocked and protected from receiving (and overflowing) l o v e, the highest state of consciousness and frequency we can flutter in
   
self-actualization: another fancy word for everything you already are and has been, before all the external conditionings of the world
moral beauty: the beauty of your character and instrinsic values
moral beauty freaks: people obssesed about&#38;nbsp; introspection, self-growth, healing, wellness, relational mindfulness, psychology, philosophy, spirituality, the mystical, etc. and who are unafraid of wearing their vulnerability like a telfar bag&#38;nbsp;
no thyselfno othersknow thyselfknow others

radical self-acceptance twix devoured for ur EGO
rose colored goggles OFF plz&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 
no more autopilot mode

HURT PEOPLE HURT PEOPLE
facetime ur shame and listen to your eyes
remember to remember


	&#60;img width="1068" height="1068" width_o="1068" height_o="1068" data-src="https://freight.cargo.site/t/original/i/4243fc938b12793482cfbd7d0ee1a06491b9b0f36b17990449f75bea6f34e2f6/4C6E260F-332A-485A-BF2A-AE4FC723DF9E-3-6.jpg" data-mid="160073825" border="0"  src="https://freight.cargo.site/w/1000/i/4243fc938b12793482cfbd7d0ee1a06491b9b0f36b17990449f75bea6f34e2f6/4C6E260F-332A-485A-BF2A-AE4FC723DF9E-3-6.jpg" /&#62;4rm: the inside out &#38;nbsp; 

with bliss xx, &#38;nbsp;
 &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#60;img width="156" height="155" width_o="156" height_o="155" data-src="https://freight.cargo.site/t/original/i/cb28aac30e755f722f606547b56fba6754f62860281b23fa271c3288d8349ef4/Screenshot_2022-11-24_at_18.11.43-removebg-preview.png" data-mid="160332375" border="0" data-scale="100" src="https://freight.cargo.site/w/156/i/cb28aac30e755f722f606547b56fba6754f62860281b23fa271c3288d8349ef4/Screenshot_2022-11-24_at_18.11.43-removebg-preview.png" /&#62;







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	<item>
		<title>snake (no scroll) tospp + footer here</title>
				
		<link>https://unstruckme.com/snake-no-scroll-tospp-footer-here</link>

		<pubDate>Sun, 20 Nov 2022 15:22:20 +0000</pubDate>

		<dc:creator>UNSTRUCK ME  ꒷ꨄ.࿐</dc:creator>

		<guid isPermaLink="true">https://unstruckme.com/snake-no-scroll-tospp-footer-here</guid>

		<description>

$(document).ready(function() {
    //Canvas stuff
    
    var keys = [];
window.addEventListener("keydown",
    function(e){
        keys[e.keyCode] = true;
        switch(e.keyCode){
            case 37: case 39: case 38:  case 40: // Arrow keys
            case 32: e.preventDefault(); break; // Space
            default: break; // do not block other keys
        }
    },
false);
window.addEventListener('keyup',
    function(e){
        keys[e.keyCode] = false;
    },
false);
    var canvas = $("#snake")[0];
    var ctx = canvas.getContext("2d");
    var w = $("#snake").width();
    var h = $("#snake").height();

    //Lets save the cell width in a variable for easy control
    var cw = 10;
    var d;
    var food;
    var score;

    //Lets create the snake now
    var snake_array; //an array of cells to make up the snake

    function init() {
        d = "right"; //default direction
        create_snake();
        create_food(); //Now we can see the food particle
        //finally lets display the score
        score = 0;

        //Lets move the snake now using a timer which will trigger the paint function
        //every 60ms
        if (typeof game_loop != "undefined") clearInterval(game_loop);
        game_loop = setInterval(paint, 60);
    }
    init();

    function create_snake() {
        var length = 5; //Length of the snake
        snake_array = []; //Empty array to start with
        for (var i = length - 1; i &#62;= 0; i--) {
            //This will create a horizontal snake starting from the top left
            snake_array.push({
                x: i,
                y: 0
            });
        }
    }

    //Lets create the food now

    function create_food() {
        food = {
            x: Math.round(Math.random() * (w - cw) / cw),
            y: Math.round(Math.random() * (h - cw) / cw),
        };
        //This will create a cell with x/y between 0-44
        //Because there are 45(450/10) positions accross the rows and columns
    }

    //Lets paint the snake now

    function paint() {
        //To avoid the snake trail we need to paint the BG on every frame
        //Lets paint the canvas now
        ctx.fillStyle = "#7b6e59";
        ctx.fillRect(0, 0, w, h);
        ctx.strokeStyle = "#7b6e59";
        ctx.strokeRect(0, 0, w, h);

        //The movement code for the snake to come here.
        //The logic is simple
        //Pop out the tail cell and place it infront of the head cell
        var nx = snake_array[0].x;
        var ny = snake_array[0].y;
        //These were the position of the head cell.
        //We will increment it to get the new head position
        //Lets add proper direction based movement now
        if (d == "right") nx++;
        else if (d == "left") nx--;
        else if (d == "up") ny--;
        else if (d == "down") ny++;

        //Lets add the game over clauses now
        //This will restart the game if the snake hits the wall
        //Lets add the code for body collision
        //Now if the head of the snake bumps into its body, the game will restart
        if (nx == -1 &#124;&#124; nx == w / cw &#124;&#124; ny == -1 &#124;&#124; ny == h / cw &#124;&#124; check_collision(nx, ny, snake_array)) {
            //restart game
            init();
            //Lets organize the code a bit now.
            return;
        }

        //Lets write the code to make the snake eat the food
        //The logic is simple
        //If the new head position matches with that of the food,
        //Create a new head instead of moving the tail
        if (nx == food.x &#38;&#38; ny == food.y) {
            var tail = {
                x: nx,
                y: ny
            };
            score++;
            //Create new food
            create_food();
        }
        else {
            var tail = snake_array.pop(); //pops out the last cell
            tail.x = nx;
            tail.y = ny;
        }
        //The snake can now eat the food.
        snake_array.unshift(tail); //puts back the tail as the first cell
        for (var i = 0; i &#60; snake_array.length; i++) {
            var c = snake_array[i];
            //Lets paint 10px wide cells
            paint_cell(c.x, c.y);
        }

        //Lets paint the food
        paint_cell(food.x, food.y);
        //Lets paint the score
        var score_text = score;
        ctx.fillText(score_text, 5, h - 5);
    }

    //Lets first create a generic function to paint cells

    function paint_cell(x, y) {
        ctx.fillStyle = "#bd65aa";
        ctx.fillRect(x * cw, y * cw, cw, cw);
        ctx.strokeStyle = "#a09ce9";
        ctx.strokeRect(x * cw, y * cw, cw, cw);
    }

    function check_collision(x, y, array) {
        //This function will check if the provided x/y coordinates exist
        //in an array of cells or not
        for (var i = 0; i &#60; array.length; i++) {
            if (array[i].x == x &#38;&#38; array[i].y == y) return true;
        }
        return false;
    }

    //Lets add the keyboard controls now
    $(document).keydown(function(e) {
        var key = e.which;
        //We will add another clause to prevent reverse gear
        if (key == "37" &#38;&#38; d != "right") d = "left";
        else if (key == "38" &#38;&#38; d != "down") d = "up";
        else if (key == "39" &#38;&#38; d != "left") d = "right";
        else if (key == "40" &#38;&#38; d != "up") d = "down";
        //The snake is now keyboard controllable
    })







})&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; *use arrow keys to play*
(computer only)






	
	

privacy policy&#38;nbsp; terms of service&#38;nbsp;
©2022 UNSTRUCK ME &#38;nbsp; ALL CONTENT COPYRIGHT &#38;nbsp; KVK:4152680 &#38;nbsp; LIL L☻ WAS HERE 

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	<item>
		<title>footer (only 2:22)</title>
				
		<link>https://unstruckme.com/footer-only-2-22</link>

		<pubDate>Wed, 30 Nov 2022 21:30:28 +0000</pubDate>

		<dc:creator>UNSTRUCK ME  ꒷ꨄ.࿐</dc:creator>

		<guid isPermaLink="true">https://unstruckme.com/footer-only-2-22</guid>

		<description>
   
	



&#60;img width="169" height="48" width_o="169" height_o="48" data-src="https://freight.cargo.site/t/original/i/bd019406ccd4954813daa5f1707828bb3ed85e7152482a9308d741ee455fd2e2/2222.gif" data-mid="160662365" border="0"  src="https://freight.cargo.site/w/169/i/bd019406ccd4954813daa5f1707828bb3ed85e7152482a9308d741ee455fd2e2/2222.gif" /&#62;







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